SWORDArcade · 5.9.4

SWORD / ARCADE

SWORDRUN

Three distinct levels, three soundtracks and one complete run from the signal path to the concert roof exit.

LEVEL 1 · SIGNAL PATHSOURCE → MIXER → DSP
→ AMP → SPEAKER → CROWD
TIME00:00.000
SCORE0
LIVES♥♥♥
COLLECT0/27
SECTIONSOURCE

SWORD RUN · MOBILE

Rotate your phone to landscape.

The game starts automatically as soon as you rotate your device.

SWORD / THREE LEVEL RUN

Carry the signal to the exit.

You have three lives for the complete three-level run. The timer starts with your first move. Tape +100 · CD +200 · LP +250 · SWORD +500. STREAM is −300 points on LEVEL 2. LEVEL 3 is an upward climb: bass blasts can shove you off, and the red lights must not be touched.

CHOOSE YOUR CHARACTER
ADmove
←→alternate movement
SPACEjump · hold for height

The game switches to fullscreen when you start.

LEVEL 1 · SIGNAL PATH

The level itself is the signal path. Values: tape +100 · CD +200 · LP +250 · SWORD +500. You start with three lives; losing one restarts the current level while the timer keeps running.

SourceMixerDSPAmpSpeakerCrowd

LEVEL 2 · BACKSTAGE RUN

Cross the warehouse, speaker stacks and concert stage to reach the exit. STREAM objects subtract 300 points.

Load inWarehouseStage leftMain stageExit

LEVEL 3 · FINAL ASCENT

Jump left and right from the bottom to the roof exit. Avoid the hot lights and brace for sideways bass blasts from the speakers.

Stage decksSpeaker stacksLighting rigRoof exit

The leaderboard is ordered by score; the faster completion time breaks a tie.

RUN TOP 10

PLACENAMESCORETIME
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SWORD / ARCADE RECORDS

HIGH SCORES

The best results from the complete three-level run. Higher scores rank first; a faster time breaks a tie.

PLACENAMESCORETIME
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SWORD / ARCADE PRODUCTION

ABOUT THE GAME

A three-level retro arcade game from the SWORD world, with original music, visuals and sound design.

CREATIVE CREDITS

Written by, idea and game concept
SWORD
Game mechanics and level design
SWORD
Visual design, characters and level artwork
SWORD
Original music and composer
SWORD
Sound design, sound effects and announcer
SWORD
Transitions and screen effects
SWORD
Web implementation
SWORD

ORIGINAL MUSIC

  1. LEVEL 1Coupure Brutale
  2. LEVEL 2Deuxième Souffle
  3. LEVEL 3Final Stage Ascent
  4. REWARDWhat Am I Waiting For?Club Mix
HTML5 CanvasJavaScriptWeb Audio APIVERSION 5.9.0

© 2026 SWORD. All rights reserved.

© 2026 SWORD · All rights reserved. Copyright notice